“Papers, please” is a phrase associated with oppressive regimes randomly checking identification — the perfect subject for a video game. Papers, Please, the 2013 game created by Lucas Pope, used that as inspiration to put the player behind the desk at a checkpoint in the fictional communist country of Arstotzka. Your job is to review travelers’ papers and either let them through or send them packing. Of course, things get more complicated every day. Sometimes, a bomb goes off and shuts the checkpoint down, which means you make less money; that means you end up choosing between getting your son
→ Continue reading at Engadget