There’s something really exciting about FBC: Firebreak, Remedy’s take on cooperative, online first-person shooters. I’ve been trying to pinpoint a specific wow factor since attending the game’s developer-led demonstration last week, but I’ve concluded it’s a combination of multiple cool features blended perfectly together. FBC: Firebreak is set in the sterile headquarters of the Federal Bureau of Control and it features Remedy’s trademark dark surrealism, but it’s also infused with a healthy dose of silliness and mechanical depth. The result feels like a modern Left 4 Dead in the best possible way, just with Hiss instead of zombies and three players instead of
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