Wow, 20 years ago today the team at Blizzard Entertainment launched its massive multiplayer online addition to the “Warcraft” franchise, and changed the gaming industry forever. While many MMOs have followed in “World of Warcraft‘s” footsteps and drawn younger audiences into the genre, the power of the game that created a giant customer support team to handle the masses trying to log in to the overwhelmed servers from Day 1 cannot be denied two decades later.
“Gaming went from a niche, geek thing to a lifestyle. And ‘World of Warcraft’ is very much a lifestyle,” “World of Warcraft” executive producer Holly Longdale tells Variety. “It’s not just what
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