Wool, clay, and elbow grease: bringing stop-motion games to life

Studios are using analog techniques to craft their virtual worlds.

One of the biggest lessons of working on stop-motion video games? Rolling up your sleeves — literally.

“It’s such a nightmare,” Talha & Jack Co developer Jack King-Spooner told me over a video call. “You spend maybe half an hour doing one of the cutscenes. The cutscenes are the most precarious things because you have to have everything in the scene exactly the same. And then your sleeve catches something and you’re like ah, Jesus, and I have to do everything again.”

King-Spooner worked with Talha Kaya on 2024’s Judero, an action-adventure game based on the folklore of the Scottish Borders. Now,

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