Persona director says making beautiful menus is ‘actually really annoying’

/ ‘It takes a lot of time,’ Katsura Hashino explains ahead of the launch of Metaphor: ReFantazio.

Image: Atlus

Persona is one of the rare video game series where people actually talk about the menus. They’re functional, sure, but they’re also so incredibly stylish that you almost don’t mind constantly pausing to equip gear or heal your party. So when I had the chance to talk to longtime Persona director Katsura Hashino about his new game, Metaphor: ReFantazio, which continues this tradition of beautiful

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