Lead interface designer Koji Ise talks about Atlus’ latest role-playing game.
Lead interface designer Koji Ise talks about Atlus’ latest role-playing game.
Andrew Webster is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
Video game menus tend to fade into the background — but that’s not the case with Metaphor: ReFantazio. Like the Persona games before it, the fantasy RPG has an interface that’s slick, aggressive, and certainly not the kind of thing you’ll forget. And according to lead interface designer Koji Ise, the intent was to create menus that matched and enhanced what players were feeling
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