Elden Ring Nightreign’s director isn’t sorry about how stressful it is

The game’s central idea is playing under pressure. Cue David Bowie.

The game’s central idea is playing under pressure. Cue David Bowie.

Ash Parrish is a reporter who covers the business, culture, and communities of video games, with a focus on marginalized gamers and the quirky, horny culture of video game communities.

My first time playing Elden Ring Nightreign, I was stressed the hell out. My team and I were in an underground dungeon, trying to make our way past traps and dangerous blind corners, all while knowing there was an invisible clock ominously ticking down above our heads. If we were still underground when it hit zero a deadly storm called

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