The game is an architectural puzzle mystery that is all-consuming.
The game is an architectural puzzle mystery that is all-consuming.
Ash Parrish is a reporter who covers the business, culture, and communities of video games, with a focus on marginalized gamers and the quirky, horny culture of video game communities.
I know, I know. It’s become a bit of a faux pas to describe one game using another and yet I am compelled. After a few hours with Blue Prince, I realized this game elicits the same feelings in me as Balatro. Not because it has anything to do with cards or passive-aggressive clowns named Jimbo, but because those hours I played
→ Continue reading at The Verge