Why Annapurna’s ‘Flock’ Developers Wanted to Make a ‘Really Chill’ Flying Game Where You Literally Can’t Crash Into Anything

Annapurna Interactive set flight with its latest game, “Flock,” on July 16, giving gamers a chance to take the skies and not worry about the ride. That’s because the multiplayer co-op game will not let you, try as you might, hit anything while in flight on your big bird.

This was a choice made to both keep the cozy game “really chill,” and because “birds don’t constantly crash into things,” according to Richard Hogg — who along with Ricky Haggett and their studio Hollow Ponds (makers of “I Am Dead” and “Wilmot’s Warehouse”). developed “Flock” for Annapurna.

“One exception is windows, big glass buildings, because they just don’t

→ Continue reading at Variety

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